CREATING AN INTERACTIVE SOFTWARE ENVIRONMENT FOR ACADEMIC LYCEUM STUDENTS
Keywords:
academic lyceum, interactive software environment, virtual laboratory, simulation, digital educational resources, design model, macro-mezo-micro level.Abstract
This scientific thesis is devoted to the theoretical foundations, methodology, and practical aspects of creating an interactive software environment for academic lyceum students. The research analyzes the essence of interactive learning environments, the macro-mezo-micro level design model, and the role of virtual laboratories and simulation software in the educational process. Additionally, the didactic possibilities and effectiveness of implementing interactive software environments in academic lyceums are evaluated. The proposed approach serves to develop students' cognitive abilities, facilitate visual and practical mastery of subjects, and form independent research skills.
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