GAMIFICATION IN ENGLISH LESSONS: MOTIVATION THROUGH DIGITAL PLATFORMS
Keywords:
kahoot, gamification, motivation, digital learning, interactive learning, competition.Abstract
This article analyzes the effectiveness of using the Kahoot platform in English lessons to enhance students’ motivation. This modern platform is based on the principle of integrating game elements into the educational process, which helps to increase students’ competitiveness, interest, and engagement during lessons. In addition, the article highlights Kahoot’s role in facilitating teacher control and its positive impact on the learning process, supported by relevant examples
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