USING GAMIFICATION TECHNOLOGIES IN DEVELOPING STUDENTS' SPELLING LITERACY IN PRIMARY SCHOOL NATIVE LANGUAGE LESSONS

Authors

  • Mergenbaeva Asiya Erkebaevna School No. 17 of the city of Nukus Primary school teacher Author

Keywords:

gamification, orthographic literacy, interactive lesson, primary education, game technologies, innovations in education.

Abstract

The article explores the impact of using gamification technologies in developing students' orthographic literacy in primary school native language lessons. The main goal of gamification is to increase student motivation by incorporating game elements into the educational process. With the help of games and interactive tasks, students' orthographic literacy is developed, and literacy skills are formed.

As a result of the experiments, conclusions about the importance of hemiphication in primary education and

References

1. Primary education methodology Tashkent Teacher 2018

2. Pedagogical technologies and innovationsTashkent: Teacher, 2017

3. Methods of teaching the native language. Tashkent. Education 2019

Downloads

Published

2025-12-21