GAME-BASED LEARNING: A PEDAGOGICAL APPROACH TO ORGANIZING THE EDUCATIONAL PROCESS
Keywords:
didactic games, learning process, social adaptation, cognitive development, knowledge acquisition, teaching methods, language competenceAbstract
The thesis explores the pivotal role of imagination in children's learning processes during games, emphasizing its impact on their understanding of the environment and adaptation to social reality. It highlights how elementary school-aged children employ imagination in creating diverse scenarios, fostering a unique worldview. The focus on didactic games, intentionally designed by educators for teaching purposes, is examined as a powerful method for acquiring, consolidating, and generalizing new knowledge. These games serve as a multifaceted phenomenon, not only facilitating knowledge acquisition but also skill formation and the development of various cognitive processes in children. The abstract underscores the significance of didactic games in education, offering a structured approach to learning through a combination of teaching and entertaining elements.
References
1 Jung-Eun Chung, The development of two units for basic training and resources for teaching English to speakers of other languages: “Using songs to increase participation, recall and enjoyment” and “Using games for English language teaching” (2011)
2 Рублева T.A. “Применение игровых технологий на уроках английского языка в начальной школе”
3 Baranauskas, M., Neto, N., & Borges, M., Learning at work through a multi-user synchronous simulation game (1999)
4 Shameem, N., & Tickoo, M., New ways in using communicative games in language teaching (1999)
5 Nation, I.S.P. & Thomas G.I. Communication activities (1988)