DEVELOPING STUDENTS’ INTEREST IN LESSONS BASED ON GAME TECHNOLOGY IN ENGLISH CLASSES
Keywords:
skill development,growth mindset,digital and traditional games,motivation,rewards,efficiency,language proficiencyAbstract
Game technology has a significant influence on how interested students of various backgrounds are in learning English in the classroom. It is well recognised that providing pupils with a variety of engaging activities improves their ability to concentrate during class. As long as the games are engaging, the majority of pupils desire to learn something. Numerous studies have demonstrated that integrating game technology into English classrooms significantly increases students' attention.
References
1. ERIC on game-based learning benefits (https://files.eric.ed.gov/) discusses its impact on student motivation and problem-solving skills.
2. The British Council provides insights on gamification and digital game integration in English classrooms, emphasizing practical tools like Kahoot! and Quizlet.
3. Cambridge English elaborates on how games enhance skills like communication and critical thinking while making lessons enjoyable.
4. Dpublication.com: This site provides insights into the effectiveness of game-based learning, particularly for vocabulary mastery in ESL classrooms. The study highlights the positive outcomes of using games to improve word retention and application during lessons. Find more about this research here (https://www.dpublication.com/) .

