APPLICATION AND IMPROVEMENT OF VR TECHNOLOGIES IN THE EDUCATIONAL PROCESS

Authors

  • Yuldosheva Nilufar Yusufovna Teacher of Bukhara Innovative Education and Medical University PhD student at Bukhara Engineering and Technology Institute yuldoshevanilufar76@gmail.com Tel: +998914441318 Author

Keywords:

VR technologies, classroom process, information technologies, virtual reality.

Abstract

The application of Virtual Reality (VR) technology in the educational process offers opportunities to create interactive and effective methods of learning. This paper discusses the use and improvement of VR technologies in classroom settings. VR provides vast opportunities to make lessons more engaging, interactive, and educational for students. Virtual reality technology helps students learn subjects in a deeper and more immersive way through real-life experiences.

The paper explores how VR technologies can be effectively applied in the educational process, particularly in studying historical, scientific, and geographical topics. It also highlights the benefits of VR for students with special needs. The role of VR technology in increasing students' motivation, as well as its importance in enhancing interactive communication between students and teachers, is discussed.

Additionally, the paper demonstrates how VR technologies can assist teachers in organizing the educational process more effectively and introducing students to advanced scientific methods. The article analyzes the potential of VR technology to create opportunities for students to acquire new knowledge more quickly and efficiently.

This study provides important recommendations for promoting the effective and innovative use of VR technologies in education.

References

1. Yo‘ldosheva N.Yu. Analysis of the issues of doing business in the state language with the help of digital technologies. “Banklarni transformatsiya qilish va bank xizmatlari bozorida raqobatni rivojlantirish yo‘nalishlari” O‘zbekiston Respublikasi Oliy Ta’lim, Fan va Innovatsiyalar vazirligi Toshkent davlat iqtisodiyot universiteti 2024 yil 10-oktabr 868-871 b

2. Slater, M., & Wilbur, S. (1997). "A Framework for Immersive Virtual Environments." Proceedings of the ACM Symposium on Virtual Reality Software and Technology. doi:10.1145/263330.263348

3. This paper discusses the fundamental framework of immersive virtual environments (VRE), which are crucial for the application of VR in education. It explores how VR can be used to create engaging and immersive educational experiences.

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Published

2025-01-24