TECHNOLOGY FOR DEVELOPING ALGORITHMIC THINKING OF SCHOOL STUDENTS USING THE SCRATCH PLATFORM
Keywords:
Scratch, algorithmic thinking, visual programming, programming education, competence, logical thinking, project activity, students.Abstract
This article analyzes the didactic capabilities of the Scratch visual programming platform in developing algorithmic thinking in school students. With the help of the Scratch environment, issues of developing students' skills in creating an algorithm, dividing a problem into parts, identifying logical connections, and using conditional and iterative operators are highlighted. Additionally, the effectiveness of project activities organized based on Scratch, game technologies, and visual programming elements in developing algorithmic thinking is substantiated based on scientific sources.
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