INGLIZ TILI DARSLARIDA GAMIFIKATSIYA TEXNOLOGIYASI: DUOLINGO VA QUIZIZZ PLATFORMALARINING METODIK SAMARADORLIGI

Authors

  • Xasanova Sitora O’ktam qizi Samarqand iqtisodiyot va servis institute Author

Keywords:

Gamifikatsiya, raqamli ta’lim, Duolingo, Quizizz, motivatsiya, interfaol metodlar, OTM.

Abstract

Ushbu maqola zamonaviy ta’limda gamifikatsiya (o‘yinlashtirish) texnologiyasining ingliz tili darslaridagi o‘rni va samaradorligini tahlil qiladi. Tadqiqotda Duolingo va Quizizz platformalarining o‘quvchilar motivatsiyasini oshirish, lug‘at boyligini kengaytirish va dars sifatini yaxshilashdagi imkoniyatlari yoritilgan.

References

1. Kapp, K. M. (2012). The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. Pfeiffer.

2. Deterding, S. (2011). From Game Design Elements to Gamefulness: Defining Gamification. Proceedings of the 15th International Academic MindTrek Conference.

3. Hockly, N. (2016). Digital literacies in language teaching. Cambridge University Press.

4. Zichermann, G., & Cunningham, C. (2011). Gamification by Design. O'Reilly Media.

5. Turdiyeva, M. (2024). "Digital transformation in Uzbekistan's higher education." Journal of Foreign Language Teaching and Applied Linguistics.

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Published

2026-02-02