TEACHING ENGLISH THROUGH GAMES

Authors

  • Nodira Mirzayeva Student at the University of Information Technology and Management Author

Keywords:

English language teaching (ELT), games, gamification, language acquisition, motivation, engagement, communicative competence, vocabulary acquisition, grammar practice, fluency development.

Abstract

This article explores the pedagogical benefits of incorporating games into English language teaching (ELT). It examines the theoretical underpinnings of gamification in education, focusing on its effectiveness in enhancing motivation, engagement, and language acquisition. The article discusses various types of games suitable for different language skills and levels, provides practical examples, and addresses potential challenges and considerations for implementing game-based learning in ELT classrooms.

References

1. Carrier, M., & the Centre for British Teachers. (1985). Take 5. Games and activities for the language learners. GB: Nelson and Sons Ltd. Celce-Murcia, M., & McIntosh, L. (1979). Teaching English as a second or foreign language. USA: Newbury House Publishers, Inc.

2. Hadfield, J. (1998). Elementary vocabulary games. Harlow: Pearson Education Limited.

3. Hong, L. (2002). Using games in teaching English to young learners. The Internet TESL Journal, 8(8). Retrieved September 11, 2013, from http://iteslj.org/Lessons/Lin-UsingGames.html

4. https://bridge.edu/tefl/blog/esl-games-for-adults/

5. https://teachingenglishgames.com/

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Published

2024-12-24