GAMIFICATION IN ENGLISH LANGUAGE TEACHING: ENHANCING ENGAGEMENT, MOTIVATION AND LEARNING OUTCOMES

Authors

  • Abdumalikova Saidabonu Angren university, 4th-year student in Foreign Languages and Literature Author

Keywords:

Gamification, ELT, learner motivation, engagement, language learning, digital tools, classroom innovation

Abstract

Gamification has emerged as a dynamic instructional strategy that incorporates game elements into non-game contexts, aiming to enhance student engagement and motivation. In English Language Teaching (ELT), gamification transforms traditional learning into an interactive and student-centred process. This article explores how gamification benefits ELT by reviewing relevant literature, analysing classroom-based strategies, and presenting examples from real-world applications. It also examines various digital tools, highlights theoretical frameworks such as Self-Determination Theory and Constructivism, and identifies limitations and pedagogical implications. The findings suggest that, when effectively implemented, gamification not only improves learner outcomes but also nurtures intrinsic motivation and collaborative learning.

References

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Published

2025-08-09